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Warrior

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Warrior is an advance class after Fighter. When you are level 15 already, you can go to class master to advance to this class.

When you are level 30, you can advance to either the Berserker or Paladin class.

Skills Edit

Skills
Name Level MP Cost Level to Obtain Effect
Terra Ripple 1 42 16 All enemy units within a 6 meter radius of caster sustain effects and damage of regular attack, plus 84 points of Physical Damage. Enemies are also forced into Paralysis 1 status.
2 42 20 All enemy units within a 6 meter radius of caster sustain effects and damage of regular attack, plus 99 points of Physical Damage. Enemies are also forced into Paralysis 1 status.
3 54 24 All enemy units within a 6 meter radius of caster sustain effects and damage of regular attack, plus 114 points of Physical Damage. Enemies are also forced into Paralysis 2 status.
4 54 28 All enemy units within a 6 meter radius of caster sustain effects and damage of regular attack, plus 127 points of Physical Damage. Enemies are also forced into Paralysis 2 status.
Weakening Strike 1 25 8 Causes a single target enemy to receive a regular attack and 97 points of Physical Damage. Also reduces injury from target's regular attacks by -40 points.
2 35 12 Causes a single target enemy to receive a regular attack and 128 points of Physical Damage. Also reduces injury from target's regular attacks by -50 points.
3 35 16 Causes a single target enemy to receive a regular attack and 157 points of Physical Damage. Also reduces injury from target's regular attacks by -60 points.
4 35 20 Causes a single target enemy to receive a regular attack and 184 points of Physical Damage. Also reduces injury from target's regular attacks by -70 points.
5 45 24 Causes a single target enemy to receive a regular attack and 210 points of Physical Damage. Also reduces injury from target's regular attacks by -80 points.
Hot Blooded Surge 1 19 6 Physical skill cast on self, it increases damage for each regular attack +22% and Enemy Malice +100% while active.
2 26 12 Physical skill cast on self, it increases damage for each regular attack +34% and Enemy Malice +100% while active.
3 26 18 Physical skill cast on self, it increases damage for each regular attack +46% and Enemy Malice +100% while active.
4 34 24 Physical skill cast on self, it increases damage for each regular attack +58% and Enemy Malice +100% while active.
Whirlwind Chop 1 33 6 Physical finishing skill that requires charges. All enemies within a 6 meter radius around you will suffer a following damage:
1 Charge: Add 40 points of Physical Damage to your standard attack.
2 Charges: Add 90 points of Physical Damage to your standard attack.
3 Charges: Add 140 points of Physical Damage to your standard attack.
4 Charges: Add 190 points of Physical Damage to your standard attack.
5 Charges: Add 250 points of Physical Damage to your standard attack.
2 33 10 Physical finishing skill that requires charges. All enemies within a 6 meter radius around you will suffer a following damage:
1 Charge: Add 60 points of Physical Damage to your standard attack.
2 Charges: Add 130 points of Physical Damage to your standard attack.
3 Charges: Add 200 points of Physical Damage to your standard attack.
4 Charges: Add 280 points of Physical Damage to your standard attack.
5 Charges: Add 350 points of Physical Damage to your standard attack.
3 46 14 Physical finishing skill that requires charges. All enemies within a 6 meter radius around you will suffer a following damage:
1 Charge: Add 75 points of Physical Damage to your standard attack.
2 Charges: Add 160 points of Physical Damage to your standard attack.
3 Charges: Add 245 points of Physical Damage to your standard attack.
4 Charges: Add 340 points of Physical Damage to your standard attack.
5 Charges: Add 425 points of Physical Damage to your standard attack.
4 46 18 Physical finishing skill that requires charges. All enemies within a 6 meter radius around you will suffer a following damage:
1 Charge: Add 90 points of Physical Damage to your standard attack.
2 Charges: Add 200 points of Physical Damage to your standard attack.
3 Charges: Add 310 points of Physical Damage to your standard attack.
4 Charges: Add 420 points of Physical Damage to your standard attack.
5 Charges: Add 550 points of Physical Damage to your standard attack.
5 59 22 Physical finishing skill that requires charges. All enemies within a 6 meter radius around you will suffer a following damage:
1 Charge: Add 110 points of Physical Damage to your standard attack.
2 Charges: Add 240 points of Physical Damage to your standard attack.
3 Charges: Add 370 points of Physical Damage to your standard attack.
4 Charges: Add 500 points of Physical Damage to your standard attack.
5 Charges: Add 630 points of Physical Damage to your standard attack.
6 59 26 Physical finishing skill that requires charges. All enemies within a 6 meter radius around you will suffer a following damage:
1 Charge: Add 130 points of Physical Damage to your standard attack.
2 Charges: Add 290 points of Physical Damage to your standard attack.
3 Charges: Add 450 points of Physical Damage to your standard attack.
4 Charges: Add 610 points of Physical Damage to your standard attack.
5 Charges: Add 770 points of Physical Damage to your standard attack.
Shield bash 1 35 16 Deals regular attack effects and damage to a single enemy target, plus 282 points of Physical Damage. Interrupts target's skill casting and causes target to be stunned; Enemy Malice +250.
2 45 22 Deals regular attack effects and damage to a single enemy target, plus398 points of Physical Damage. Interrupts target's skill casting and causes target to be stunned; Enemy Malice +250.
3 45 18 Deals regular attack effects and damage to a single enemy target, plus 511 points of Physical Damage. Interrupts target's skill casting and causes target to be stunned; Enemy Malice +250.
Sky Breaker Strike 1 25 6 Deals regular attack effects and damage to a single enemy target, plus 100 points of Physical Damage after casting.
2 25 10 Deals regular attack effects and damage to a single enemy target, plus 141 points of Physical Damage after casting.
3 35 14 Deals regular attack effects and damage to a single enemy target, plus 178 points of Physical Damage after casting.
4 35 18 Deals regular attack effects and damage to a single enemy target, plus 213 points of Physical Damage after casting.
5 45 22 Deals regular attack effects and damage to a single enemy target, plus 247 points of Physical Damage after casting.
6 45 26 Deals regular attack effects and damage to a single enemy target, plus 279 points of Physical Damage after casting.

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