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Warlord

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Once a Berserker reaches level 65 they're able to upgrade their class to Warlord. This transformation unlocks an improved and upgraded skill-set, as well as introduces a few new skills.

The next class advancement is at level 85, when a Warlord can become a Deathknight.

Weapons Edit

One Handed Hammers / Two Handed Hammers
One Handed Swords / Two Handed Swords
One Handed Axes / Two Handed Axes
Firearms / Bows / Shields / Ammo

Advantages Edit

  • Good Tanker: Even though Warlords don't have as much defense as a Templar, they're still capable of tanking bosses, especially after the introduction of yellow and purple armor.
  • Powerful DPS: Due to their amazing strength, Warlords are able to one-hit-kill mobs making it easy for them to grind.
  • Recovery & HP Expanding Ability: Skill to recover HP during and out of battle and a skill expand it to help against harder bosses.
  • Third highest HP: After Templar and Prophet, Warlords have the highest HP in the game.
  • Survivability: Warlords with good weapons are able to solo bosses and dungeons easily.

Disadvantages Edit

  • Low Magic Defense: Very vulnerable to magic attacks. Especially, an Archmage.
  • High MP Cost: Its skills must use high amounts of MP.
  • Not Skilled in Ranged Attacks: Can use Bows and Guns like SS and DKST, but without the skills, they're not as useful. Warlords make up for it with fast and powerful close-range attacks.

Skills Edit

Skills
Name Level MP Cost Level to Obtain Effect
Super Hot Blooded Surge 1 86 68 Self-cast physical skill. +150 damage to standard attacks, +125% malice.
2 94 78 Self-cast physical skill. +200 damage to standard attacks, +125% malice.
Weakening Blow 1 115 68 Causes a standard attack on enemy, plus 463 points of physical damage. Target's evasion is reduced by 20%, suffers an additional -200 damage when attacked.
2 125 78 Causes a standard attack on enemy, plus 463 points of physical damage. Target's evasion is reduced by 20%, suffers an additional -250 damage when attacked.
Sky Breaker Super Strike 1 115 68 Causes standard attack and damage to an enemy, plus 579 points of Physical Damage.
2 115 78 Causes standard attack and damage to an enemy, plus 638 points of Physical Damage.
Storm Chop 1 138 68 Physical finishing skill that requires charges. All enemies within 6 meters of caster sustain the following damage, with a 50% chance of double attack.
1 Charge: Standard attack plus 330 points of Physical Damage.
2 Charges: Standard attack plus 710 points of Physical Damage.
3 Charges: Standard attack plus 1090 points of Physical Damage.
4 Charges: Standard attack plus 1470 points of Physical Damage.
5 Charges: Standard attack plus 1850 points of Physical Damage.
2 138 78 Physical finishing skill that requires charges. All enemies within 6 meters of caster sustain the following damage, with a 50% chance of double attack.
1 Charge: Standard attack plus 380 points of Physical Damage.
2 Charges: Standard attack plus 760 points of Physical Damage.
3 Charges: Standard attack plus 1140 points of Physical Damage.
4 Charges: Standard attack plus 1520 points of Physical Damage.
5 Charges: Standard attack plus1900 points of Physical Damage.
Earth Cracking Wave 1 138 70 All enemies within 6 meters of caster suffer a standard attack plus 256 points of Physical Damage and are forced into Paralysis 6 status.
2 138 80 All enemies within 6 meters of caster suffer a standard attack plus 284 points of Physical Damage and are forced into Paralysis 6 status.
Massive Shield Bash 1 115 70 Causes a standard attack 1026 points of Physical Damage to an enemy, interrupt target's casting, Stuns and generates +1600 malice.
2 115 80 Causes a standard attack 1576 points of Physical Damage to an enemy, interrupt target's casting, Stuns and generates +1750 malice.
Crazy Bloodthirst 1 86 66 Self-cast, physical skill. Standard attack +28%, malice from damage -35%, and caster absorbs 2% of damage to restore HP.
2 105 74 Self-cast, physical skill. Standard attack +30%, malice from damage -35%, and caster absorbs 4% of damage to restore HP.
3 124 82 Self-cast, physical skill. Standard attack +32%, malice from damage -35%, and caster absorbs 5% of damage to restore HP.
Earth's Core Impact 1 138 68 All enemies within 6 meters receive 251 points of Physical Damage and have a chance of falling into Paralysis 6 status.
2 168 72 All enemies within 6 meters receive 261 points of Physical Damage and have a chance of falling into Paralysis 6 status.
3 168 76 All enemies within 6 meters receive 273 points of Physical Damage and have a chance of falling into Paralysis 6 status.
4 168 80 All enemies within 6 meters receive 284 points of Physical Damage and have a chance of falling into Paralysis 6 status.
5 174 84 All enemies within 6 meters receive 300 points of Physical Damage and have a chance of falling into Paralysis 6 status.
Demon Warrior Shockwave 1 120 66 Causes a standard attack on enemy plus 566 point of Physical Damage, drains -(560 - 640) MP from target and lowers target's MP by -20%.
2 130 70 Causes a standard attack on enemy plus 592 point of Physical Damage, drains -(640 - 720) MP from target and lowers target's MP by -20%.
3 140 74 Causes a standard attack on enemy plus 618 point of Physical Damage, drains -(720 - 800) MP from target and lowers target's MP by -20%.
4 150 78 Causes a standard attack on enemy plus 644 point of Physical Damage, drains -(800 - 880) MP from target and lowers target's MP by -20%.
5 160 82 Causes a standard attack on enemy plus 670 point of Physical Damage, drains -(880 - 960) MP from target and lowers target's MP by -20%.
Dynamo Wave 1 120 66 Deals regular attack effects and damage to an enemy, plus 566 points of Physical Damage.
2 130 70 Deals regular attack effects and damage to an enemy, plus 592 points of Physical Damage.
3 140 74 Deals regular attack effects and damage to an enemy, plus 618 points of Physical Damage.
4 140 78 Deals regular attack effects and damage to an enemy, plus 644 points of Physical Damage.
5 150 82 Deals regular attack effects and damage to an enemy, plus 670 points of Physical Damage.
Air Razor 1 138 70 All enemies within 6 meters suffer a standard attack with 355 extra points of Physical Damage and +500 additional malice,
2 146 76 All enemies within 6 meters suffer a standard attack with 379 extra points of Physical Damage and +520 additional malice,
3 152 82 All enemies within 6 meters suffer a standard attack with 403 extra points of Physical Damage and +540 additional malice,
Shattering Blow 1 130 68 Causes a standard attack on enemy, plus 980 points of Physical Damage and reduce target's Critical Hit Rate by -30% after casting.
2 140 72 Causes a standard attack on enemy, plus 1040 points of Physical Damage and reduce target's Critical Hit Rate by -30% after casting.
3 140 76 Causes a standard attack on enemy, plus 1100 points of Physical Damage and reduce target's Critical Hit Rate by -30% after casting.
4 140 80 Causes a standard attack on enemy, plus 1160 points of Physical Damage and reduce target's Critical Hit Rate by -30% after casting.
5 150 84 Causes a standard attack on enemy, plus 1220 points of Physical Damage and reduce target's Critical Hit Rate by -30% after casting.
Battle Roar 1 138 70 All enemies within 8 meters sustain a standard attack and 44 additional Physical Damage, their hit rate and evasion reduced by -30%, and Enemy Malice +3200 after casting.
2 138 80 All enemies within 8 meters sustain a standard attack and 45 additional Physical Damage, their hit rate and evasion reduced by -30%, and Enemy Malice +3600 after casting.
Lunatic Dance 1 86 70 Caster gains a 34% chance of inflicting double damage and +20% increase to hit.
2 86 80 Caster gains a 36% chance of inflicting double damage and +20% increase to hit.
Twister Chop 1 152 66 Finishing skill that requires charges. All enemies within 6 meters of caster sustain a standard attack and damage as follows:
1 Charge: adds 220 points of Physical Damage.
2 Charges: adds 490 points of Physical Damage.
3 Charges: adds 760 points of Physical Damage.
4 Charges: adds 1030 points of Physical Damage.
5 Charges: adds 1300 points of Physical Damage.
2 152 70 Finishing skill that requires charges. All enemies within 6 meters of caster sustain a standard attack and damage as follows:
1 Charge: adds 230 points of Physical Damage.
2 Charges: adds 510 points of Physical Damage.
3 Charges: adds 790 points of Physical Damage.
4 Charges: adds 1070 points of Physical Damage.
5 Charges: adds 1350 points of Physical Damage.
3 185 74 Finishing skill that requires charges. All enemies within 6 meters of caster sustain a standard attack and damage as follows:
1 Charge: adds 240 points of Physical Damage.
2 Charges: adds 530 points of Physical Damage.
3 Charges: adds 820 points of Physical Damage.
4 Charges: adds 1110 points of Physical Damage.
5 Charges: adds 1400 points of Physical Damage.
4 185 78 Finishing skill that requires charges. All enemies within 6 meters of caster sustain a standard attack and damage as follows:
1 Charge: adds 250 points of Physical Damage.
2 Charges: adds 550 points of Physical Damage.
3 Charges: adds 850 points of Physical Damage.
4 Charges: adds 1150 points of Physical Damage.
5 Charges: adds 1450 points of Physical Damage.
5 218 82 Finishing skill that requires charges. All enemies within 6 meters of caster sustain a standard attack and damage as follows:
1 Charge: adds 260 points of Physical Damage.
2 Charges: adds 570 points of Physical Damage.
3 Charges: adds 880 points of Physical Damage.
4 Charges: adds 1190 points of Physical Damage.
5 Charges: adds 1500 points of Physical Damage.
Burst of Vigor 1 86 61 After casting, players gain +15% to max HP for 30 seconds.
2 86 66 After casting, players gain +20% to max HP for 30 seconds.
3 105 72 After casting, players gain +25% to max HP for 30 seconds.
4 105 78 After casting, players gain +28% to max HP for 30 seconds.
5 124 84 After casting, players gain +32% to max HP for 30 seconds.
Persistence 1 Passive 66 Standard attack with 40% chance of double damage after receiving Magical Critical Damage.Effects lasts for 6 seconds.
2 Passive 72 Standard attack with 43% chance of double damage after receiving Magical Critical Damage. Effects lasts for 6 seconds.
3 Passive 78 Standard attack with 46% chance of double damage after receiving Magical Critical Damage. Effects lasts for 6 seconds.
4 Passive 84 Standard attack with 49% chance of double damage after receiving Magical Critical Damage. Effects lasts for 6 seconds.
Murderous Intent 1 130 66 100% chance of Double Damage and make target stunned with Malice +600.
2 150 71 100% chance of Double Damage and make target stunned with Malice +690.
3 170 76 100% chance of Double Damage and make target stunned with Malice +700.
4 190 81 100% chance of Double Damage and make target stunned with Malice +750.
Jumping Slash 1 180 66 Cast to quickly move to target; attack target twice and reduce target's Physical Defense by 20% to target for 10 seconds.
2 210 71 Cast to quickly move to target; attack target twice and reduce target's Physical Defense by 22% to target for 10 seconds.
3 240 76 Cast to quickly move to target; attack target twice and reduce target's Physical Defense by 24% to target for 10 seconds.
4 270 81 Cast to quickly move to target; attack target twice and reduce target's Physical Defense by 26% to target for 10 seconds.
Zeal 1 100 67 A physical skill cast on oneself. While effect lasts, standard attack damage +200 with 40% chance of double damage; Physical Critical Hit +13%, effect lasts for 10 seconds.
2 113 73 A physical skill cast on oneself. While effect lasts, standard attack damage +240 with 43% chance of double damage; Physical Critical Hit +15%, effect lasts for 10 seconds.
3 126 79 A physical skill cast on oneself. While effect lasts, standard attack damage +280 with 46% chance of double damage; Physical Critical Hit +17%, effect lasts for 10 seconds.
4 139 85 A physical skill cast on oneself. While effect lasts, standard attack damage +320 with 49% chance of double damage; Physical Critical Hit +19%, effect lasts for 10 seconds.
Recovery 1 150 61 Restore 160 HP every 2 seconds for 20 seconds.
2 150 64 Restore 180 HP every 2 seconds for 20 seconds.
3 150 68 Restore 240 HP every 2 seconds for 20 seconds.
4 180 72 Restore 340 HP every 2 seconds for 20 seconds.
5 180 76 Restore 480 HP every 2 seconds for 20 seconds.
6 180 80 Restore 660 HP every 2 seconds for 20 seconds.
7 210 84 Restore 840 HP every 2 seconds for 20 seconds.
Challenge 1 130 68 Raise target's own Malice by 800 pts; STR +30 and Physical Defense +15% for 10 seconds.
2 150 75 Raise target's own Malice by 850 pts; STR +36 and Physical Defense +17% for 10 seconds.
3 170 82 Raise target's own Malice by 900 pts; STR +42 and Physical Defense +19% for 10 seconds.
Soul Cry 1 138 70 Within 8 meters of caster, all enemy units sustain a standard attack and 44 additional Physical Damage, Cast Speed reduced by -50%, magic attack reduced by -10% and Enemy Malice +3200.
2 138 76 Within 8 meters of caster, all enemy units sustain a standard attack and 45 additional Physical Damage, Cast Speed reduced by -50%, magic attack reduced by -10% and Enemy Malice +3600.
3 138 82 Within 8 meters of caster, all enemy units sustain a standard attack and 46 additional Physical Damage, Cast Speed reduced by -50%, magic attack reduced by -10% and Enemy Malice +4000.
Song of Slaughter 1 127 70 Physical finishing skill that requires charges. Caster goes berserk while skill is active. Standard attack damage +38%, attack speed +40%, but you also sustain +15% more damage.
1 Charge: lasts for 6 seconds.
2 Charges: lasts for 13 seconds.
3 Charges: lasts for 20 seconds.
4 Charges: lasts for 28 seconds.
5 Charges: lasts for 35 seconds.
2 149 76 Physical finishing skill that requires charges. Caster goes berserk while skill is active. Standard attack damage +40%, attack speed +40%, but you also sustain +15% more damage.
1 Charge: lasts for 6 seconds.
2 Charges: lasts for 13 seconds.
3 Charges: lasts for 20 seconds.
4 Charges: lasts for 28 seconds.
5 Charges: lasts for 35 seconds.
3 149 82 Physical finishing skill that requires charges. Caster goes berserk while skill is active. Standard attack damage +40%, attack speed +42%, but you also sustain +15% more damage.
1 Charge: lasts for 6 seconds.
2 Charges: lasts for 13 seconds.
3 Charges: lasts for 20 seconds.
4 Charges: lasts for 28 seconds.
5 Charges: lasts for 35 seconds.

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