What are Sublimes Edit
Once you do your second-to-last class change at 85 into 86, you will be able to start working on your Sublime skills. They are, like your Ultimates, skills for your class advancement but there is one major difference - Ultimates are new skills for your character, while Sublimes are just another level of existing skills. You will not be able to upgrade these certain skills until you get the Sublime formula for them. There are Sublimes for all classes except the Mechanical branch, just like the Ultimates.
How to get your Sublimes Edit
Unlike your Ultimates, Sublime formulas are tradeable until you craft the Sublime at any Alchemist NPC. There are two sublimes you can get for each class with Saphael’s Heart Points (PvP) and two you can get with Crystal Guardian Points (GvG). The boxes will randomly give out Sublimes and Mysterious Energy Shards, a mat used to create your sublimes.
To get the Sublimes with PvP Points Edit
You will have to talk to the Rewards Box at X174 Y203 in Kaslow and purchase Skill Booster Battlefield Reward box from the last page for 1,000 points a box.
To get the Sublimes with GvG Points Edit
You will need to talk to Black Market Cashe Supplies at X228 Y356 in the Guild base, choose the second option and purchase the Skill Booster Crystal Box on the last page for 1,300 points a box.
To get the Sublimes with HoJ Points Edit
You will need to talk to Mage Fame Chest, Warrior Fame Chest, Priest Fame Chest or Archer Fame Chest around the Duel Envoy NPC at X260 Y138. You can purchase each box for Sublimes at 1,500 points each. HoJ boxes are split by class rather than PvP/GvG Sublime types so each box will give a chances at 1 of 4 Sublimes rather than 1 of 16 from either the PvP or GvG Sublime boxes. Box names are not listed here but you can hover over boxes to see which box is for what class.
- Sublime formulas are tradeable but the final products are not.
- Each Sublime uses 80x Mysterious Energy Shard as an ingredient.
- You must be L86 and above to open the PvP/GvG boxes for the sublimes.
Sublimes, by class Edit
- Names in bold are the actual names of the Sublime formulas
- F: names are names given on the PvP Sublimes box, if they don’t match up to the actual formula name
- S: names are names of the skills that the Sublimes give, if they don’t match up to the formula name
- S+F: names are for when both skill and PvP box do not match the formula name and are the same
- All variations of each skill / Sublime / PvP box names are listed so you can ctrl+F by any of them
|Crusader / Holy Knight|
|Sublime Absolute Defense 1||Physical Finishing Skill: requires charge points to cast. Blocking Rate +29% and Blocked Physical Damage +55%. A 38% chance of reducing attacker's Movement Speed by 50% for 10 seconds.|
|Sublime Vengeance Shield 1|| Shield limitation|
Self-cast Magic skill. A 90% chance of rebounding 130% all sustained damage to attacker within effective period.
|Sublime Flash Armor-Piercing 1|| Close-Range weapon limitation|
Skill can increase charge +1 point. Cast to inflict standard attack of 700 Physical Damage on a single enemy target. Enemy Defense and Magic Defense -32%.
|Sublime Invincible Shield Bash 1|| Shield limitation|
Skill can increase charge +1 pt. Cast to inflict standard attack of 2350 Physical damage on a single enemy target. Can interrupt target's cast and stun him. Malice +4560.
|Deathknight / Destroyer|
|Sublime Berserk Dance 1||Self-cast physical skill. Each standard attack has a 38% chance of double damage and Hit Rate +25%.|
|Sublime Wild Soul Cry 1||After casting, all enemy units within a 8 meter radius of will receive Standard Attack Damage plus 200 Physical Damage; Cast Speed -50% and Magic Attack -10%; Self-Malice +4400.|
|Sublime Berserk Bloodthirst 1||Self-cast physical skill. While effective, Standard Attack Damage +38%, Malice caused by all damage -35% and caster absorbs 6% HP from standard attack damage.|
|Sublime Core Strike 1|| Close-Range weapon limitation|
After casting, all enemy units within a 6 meter radius receives standard attack of 450 Physical Damage and risks falling into the Paralysis 7 state.
|Hawkeye / Predator|
|Sublime Rapid Power Shot 1|| Ranged weapon limitation|
Skill can increase Charge +1 point. Cast to inflict standard attack of 760 Physical damage on a single enemy target; 100% chance of Double Damage and 75% chance of Triple Damage.
|Sublime Focused Cut 1|| Ranged weapon limitation|
Physical Finishing Skill that requires charge points to cast. Cast to inflict the following Physical Damage on a single enemy target.
|Sublime Lightning Reflex 1||Self-cast physical skill. While effective, Evasion +75%. Each standard attack damage received -33% and immunizes against Dizziness and Stun.|
|Sublime Hamstring Power Shot 1|| Ranged weapon limitation|
Cast to inflict standard attack of 420 Physical Damage and 400 Nature Damage to a single enemy target. Target is also immobilized for 3.5 seconds.
|Windshadow / Shinobi|
|Sublime Nerve Toxin 1|| Close-Range weapon limitation|
Skill can increase Charge +1 point. Cast to inflict standard attack of 880 physical damage on a single enemy target and the Pain 7 state.
|Sublime Flash Hamstring Strike 1|| Close-Range weapon limitation|
Skill can increase Charge +1 point. Cast to inflict standard attack plus 1350 physical damage on a single enemy target. Target's Run Speed, Attack Speed and Cast Speed -50%.
|Sublime Shadow Stab 1|| Close-Range weapon limitation|
Skill can increase Charge +1 point. Cast to inflict standard attack of 1150 physical damage on a single enemy target. A 75% chance of Double Attack.
|Sublime Clock Cleave 1|| Close-Range weapon limitation|
Skill can increase Charge +1 point. Cast to inflict standard attack of 880 physical damage on a single enemy target. Interrupts target's cast and Stuns him.
|Avatar / Warlock|
|Sublime Ferocious Fire Storm 1||Magic Finishing Skill: requires Charge points to cast. Cast to make all enemy units within 12 meters of a designated location fall into the Burning 7 state. Also inflicts damage.|
|Sublime Erosion of Element 1||Target's Fire, Ice and Lightning Resistance -64% for 30 seconds. Sustained Magic Critical Damage +35% for 30 seconds.|
|Sublime Arctic Imprisonment 1||Skill can increase Charge +1 point. Cast to inflict 974 Magic Damage and 648 Ice Damage on a single enemy target. Immobilizes target and reduces target's Evasion -31%.|
|Sublime Super Lighting Coil 1||Cast to inflict 803 pts Magic Damage and 648 pts Lightning Damage on all enemy units within a 6 meter radius. A 25% chance of causing the Paralysis 7 state.|
|Shadowlord / Shinigami|
|Sublime Wall of Carcass 1||Magic Finishing Skill that requires Charge points to cast. Cast to give all friendly targets within 10 meters a Rebound effect. A 67% chance of rebounding 54% of all sustained Physical Damage back to the attacker within effective period.|
|Sublime Soul Eater 1||Skill can increase Charge +1 point. Cast to inflict 420 Magic Damage on a single enemy target and continuously reduce target's HP by 750 every 2 seconds. Lasts for 10 seconds.|
|Sublime Demon Rampage 1||Magic Finishing Skill that requires charge points to cast. Cast to drive pet into Berserk mode. Standard Attack Damage +46% and Attack Speed +46% within effective period.|
|Sublime Infectious Plague 1||Party skill: can be cast on self and teammates on the same map. Cast for a 26% chance of inflicting Plague 7 state upon attacker every time Physical Damage is sustained. People leaving the team or teammates in a different scene will lose the skill state. Only one party skill can be used per caster.|
|Saint / Archangel|
|Sublime Mighty Ode 1||Self-cast Magic skill. While effective, each Standard Attack +340 damage, Magic Damage -75 pts and Received Magic Damage -22%.|
|Sublime Angel Realm 1||Team skill can be cast on self and teammates on the same map. Cast to increase Holy Resistance by 30% and reduce received physical damage by 130 points. STR, AGI and INT +60. People leaving the team or teammates in a different scene will lose the skill state. Only one party skill can be used per caster.|
|Sublime Salvation 1||Cast to instantly restore 1555~1864 HP to a single friendly target and restore 460 HP every 2 seconds for 30 seconds.|
|Sublime Holy Light Proverbs 1||Self-cast Magic skill. While effective, player's attacks have Holy Damage +700, Hit Rate +40% and immunity against Dizziness and Stun.|
|Shaman / Druid|
|Sublime Wolfrage Assault 1||Skill can increase Charge +2 points. Must be cast in Stealth mode. Cast to quickly move to a single enemy target. Reduces enemy HP by 4180. a Interrupts target's cast to Stun him.|
|Sublime Gigantic Gorilla's Roar 1||Cast while in Giant Ape form. Reduces Hit by 63% of all enemy units within a 16 meter radius. Increases Self-Malice +3600.|
|Sublime Confined Arrow 1||Magic skill: must be in Great Eagle form to cast. Cast to inflict 1580 Magic Damage on a single enemy target. Immobilizes target for 3 seconds.|
|Sublime Crystal Thorns 1||Cast to give a single friendly target a 77% chance to rebound 38% of all damage to attacker within effective period.|
All localization issues have been fixed in a patch in August 2016 and is reflected in the current names!