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Spellcaster

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IntroductionEdit

Mage.(Grand.Fantasia).240.1058846
At level 4, a Novice will automatically receive the quest L04. Day of Destiny to begin changing classes. After reporting to Sage Babama, you will be given the quest L05. Choose Your Path. You will need to reach level 5 to finish the new quest, then report to Guardian Team Leader Muha. He will give you the option of 5 different quests, a quest for each of the new job classes. Picking L05. Path of the Spellcaster quest allows you to become a Spellcaster. After picking the correct quest for the job class you want, speak to Muha again to complete the quest, change to your new class and level up to level 6.

This is a staff using class which has high magic attack. At level 15 there is another class change quest where the Spellcaster will be upgraded to Mage class.

Advantages Edit

  • High magic defense - good at withstanding magic attacks.
  • High magic attack - causes high magic damage to enemies.

Disadvantages Edit

  • Low defense - this class is vulnerable to physical attacks.
  • High MP cost - attacks cost a lot of MP.
  • Cast Speed - skills take some time casting, which leaves this class vulnerable.

Equipment Edit

The main weapon is the staff. Check the Spellcaster Armor page for more information about the armor.

Skills Edit

Active Skills Edit

Name Level MP Cost Level to Obtain Effect
Magic Rocket 1 30 6 Damages a single enemy for 234 points of Magic Damage. Adds 1 charge point.
2 30 10 Damages a single enemy for 325 points of Magic Damage. Adds 1 charge point.
3 45 14 Damages a single enemy for 409 points of Magic Damage. Adds 1 charge point.
Blunting Blade 1 30 6 After casting, players reduce a single enemy's standard attack damage by -30 points for 16 seconds.
2 30 10 After casting, players reduce a single enemy's standard attack damage by -40 points for 16 seconds.
3 45 14 After casting, players reduce a single enemy's standard attack damage by -50 points for 16 seconds.
Magic Star Cannon Description Finishing skill that requires charges. After casting, all enemies within a 10 meter radius around the enemy you attacked will get the Dizzy status and suffer the following damage based on charge.
1 46 6
1 Charge: Deals 100 points of Magic Damage and Dizzy for 6 seconds.
2 Charges: Deals 210 points of Magic Damage and Dizzy for 6.5 seconds.
3 Charges: Deals 320 points of Magic Damage and Dizzy for 7 seconds.
4 Charges: Deals 430 points of Magic Damage and Dizzy for 7.5 seconds.
5 Charges: Deals 540 points of Magic Damage and Dizzy for 8 seconds.
2 46 10
1 Charge: Deals 130 points of Magic Damage and Dizzy for 6 seconds.
2 Charges: Deals 270 points of Magic Damage and Dizzy for 6.5 seconds.
3 Charges: Deals 410 points of Magic Damage and Dizzy for 7 seconds.
4 Charges: Deals 550 points of Magic Damage and Dizzy for 7.5 seconds.
5 Charges: Deals 690 points of Magic Damage and Dizzy for 8 seconds.
3 69 14
1 Charge: Deals 160 points of Magic Damage and Dizzy for 6 seconds.
2 Charges: Deals 330 points of Magic Damage and Dizzy for 6.5 seconds.
3 Charges: Deals 500 points of Magic Damage and Dizzy for 7 seconds.
4 Charges: Deals 670 points of Magic Damage and Dizzy for 7.5 seconds.
5 Charges: Deals 840 points of Magic Damage and Dizzy for 8 seconds.
Magical Shackles None 30 8 Manacles of pure light bind your target. Target is unable to move for 6 seconds.
Toxic Cloud 1 40 8 All enemies within an 8 meter radius receive 196 points of Magic Damage.
2 60 12 All enemies within an 8 meter radius receive 257 points of Magic Damage.

Passive Skills Edit

Name Level Level to Obtain Effect
Magic Adept None 6 Passive skill obtained after becoming a Spellcaster. +10% Magic Damage when attacking an enemy.

Talents Edit

The Spellcaster's talents are Chained Magic Burst, Magic Ward Specialist, and Staff Specialist. You can check these on the Talents page.

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