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Nightmare CorridorEdit

Nightmare Corridor is a level 61+ dungeon located in Moonlight Forest, in which you advance through rooms, and it gets continually harder with each new room. Additionally, every room has a different debuff which is activated when the player enters the room, such as silence or plague.

Each room is styled very similarly, and has various dungeon monsters or puzzles, followed by a corresponding boss. A full party is not necessarily needed, and certain level ranges aren't either as in White Ruins. Nevertheless, depending on the player's level or class it may be recommended to party up, particularly if you plan to challenge levels which are much higher than your usual range.

  • The bosses in Nightmare Corridor can all be stunned, which makes it a little easier to do alone.

Accessing the Nightmare CorridorEdit

Nightmare zps1200406b

To enter Nightmare Corridor, you must use the Sprite's Teleport Stone (255, 100). At any level, once all of the requirements are met (enemies killed), you can speak to the Sprite Seal Monument to either;

  • Leave the Nightmare Corridor.
  • Pay 2 Gold to recover some HP and MP.

As you advance through the quests given by the sprite NPC Dartagnan, you will unlock various level teleports, so you can access those levels directly for a price.

  • Pay 9 Gold to be teleported to Level 7
  • Pay 16 Gold to be teleported to Level 11
  • Pay 28 Gold to be teleported to Level 17
  • Pay 42 Gold to be teleported to Level 21
  • Pay 66 Gold to be teleported to Level 27
  • Pay 85 Gold to be teleported to Level 32
  • Pay 110 Gold to be teleported to Level 37
  • Pay 135 Gold to be teleported to Level 42
  • Pay 165 Gold to be teleported to Level 46
  • Pay 195 Gold to be teleported to Level 50
  • Pay 230 Gold to be teleported to Level 55
  • Pay 265 Gold to be teleported to Level 58

Nightmare Corridors - How ToEdit

Entering Nightmare CorridorEdit

  1. Quest will automatically trigger when characters are over level 61, Dartagnan is in Moonlight Forest (251, 94).
  2. Click on Sprite’s Teleport Stone and click “Challenge the Nightmare Corridors” to enter the dungeon.
  3. When the quests are all accomplished, players can pay to be directly teleported to certain floors.
  4. Generally the fewer party members, the better.

Nightmare Corridors - Floor by Floor WalkthroughEdit

Notes:

  • Some mobs will spawn another mob after being killed.
  • In order to make it easier to find what you need via CTRL+F, all tables have been made uncollapsible!

If you’re farming for drops, this might help!:

  • Adventure Light // floors 1 to 10
  • Training Light // floors 11 t0 20
  • Courage Light // floors 21 to 30
  • Power Glow // floors 31 to 38
  • Wisdom Glow // floors 39 to 45
  • Steadfast Glow // floors 46 to 54
  • Holy Glow // floors 55 to 60

Floors 1 to 10Edit

Level Type Mob / Boss Names Debuff
1 mob Lime Jelly Rabbit [61] Plague
2 mob Lime Jelly Rabbit [61], Ancient Jelly Rabbit [62] Plague
3 boss, event <Jelly Rabbit King> Jerry [63] Plague
[EVENT] A 10 minute buff will appear on the characters, and this buff's description will tell you which Jelly Rabbit to kill for the next buff. Careful not to kill the wrong one! The target rabbits are displayed as Jello, not Jelly. After you have killed all of the correct Jelly Rabbits, you may advance to the next floor.
4 mob Slimy Insect [64], Slimy Bug Egg [65] Poison
5 mob Slimy Insect [64], Slimy Bug Egg [65] Poison
6 mob, boss <Butterfly Queen> Navaria [66], Slimy Bug Egg [65] Poison
7 mob Medium Mire [67] Misfortune
8 mob Large Mire [68] Misfortune
9 boss, event <Mire King> Ludges [69] Misfortune
[EVENT] Muddy Bone Blackjack will instruct you to kill the Muds to reach a buff number of 21. He'll also tell you that Green Muds will give a random number from 1 to 3 Slime Status when killed and Red Muds will reset your Slime Status number when killed. This puzzle can take a few attempts, but when you have 21 Slime Statuses, speak again to Blackjack and he will let you pass.
10 boss <Fly King> Goldboon [70] Petrification, Pain

Floors 11 to 20Edit

Level Type Mob / Boss Names Debuff
11 mob Grassy Two-Headed Lizard [71] Freezing
12 mob Grassy Two-Headed Lizard [71], Ancient Two-Headed Lizard [72] Freezing
13 boss, event <Two-Headed Lizard> Lizz [73], Cowspotted Lizard Egg [72] Freezing
[EVENT] Tiger > Bird > Worm > Tree > Tiger : There'll be a monster randomly generated in the center of the room, but you will not be able to cause it any harm until you change your form by attacking the passive monsters on the side (there are 4 total when you start). There will be 4 monsters generated total to be cleared before you can move onto the next floor. There's a low chance that you would be killed if your HP is really low. You can retry the puzzle by leaving and re-entering the 13th floor.
14 mob Dusty Wolf [74] Silence
15 mob Dusty Wolf [74], Cooljeans Werewolf [75] Silence
16 boss <Werewolf Leader> Lobo [76] Silence
17 mob Dusty Boar [77] Petrification
18 mob Ancient Boar [78] Petrification
19 boss <Boar King> Varaha [79] Petrification
20 boss, event <Golden Lion King> Rampant [80] Paralysis, Enfeeblement
[EVENT] There are 3 different chests, but only 1 will give players the buff to go to the next floor. One of the other 2 chests is empty, and the other one would give players the lighting punishment. -Players are only able to go to the next floor with the correct buff. Buff to go to the next floor will last for 3 minutes. You will be stuck in the dungeon if you get killed by the lighting punishment. You can retry the puzzle by leaving and re-entering the 20th floor.

Floors 21 to 30Edit

Level Type Mob / Boss Names Debuff
21 mob Goblin Croney [81], Goblin Mage [81] Plague
22 mob Goblin Warrior [82] Plague
23 boss <Goblin Elder> Yester [83] Plague
24 mob Barbarian Warrior [84] Exhaustion
25 mob Barbarian Mage [85] Exhaustion
26 boss, event <Barbarian Chieftain> Safaki [86] Exhaustion
[EVENT] There is 1 NPC and 30 machines in the room. The NPC will try to destroy all the machines in the room. you must destroy more boxes than the NPC to proceed to the next floor. You will not be able to use any skills, only normal attacks. You can retry the puzzle by leaving and re-entering the 26th floor.
27 mob Indigenous Skeleton Soldier [87]
Has chance of reflect.
Daze
28 mob Indigenous Skeleton Sorceror [88] Daze
29 boss, event <Skeleton Warrior> Skull [89] Daze
[EVENT] There are 2 teleports in the room. Pick one, and if it is correct, you will be teleported to the next floor. If it is incorrect, you will be teleported to a random place (outside or a different floor). If you continue to pick, at the 3rd pick, you will be teleported to the 30th floor with a 100% chance.
30 boss <Bone Dragon King> Raigoth [90] Burn, Weakening

Floors 31 to 40Edit

Level Type Mob / Boss Names Debuff
31 mob Native Gorefly [75] random, any but Misfortune
32 mob Giant Gorefly [76] random, any but Misfortune
33 mob, event Primeval Vampire Bat [77] random, any but Misfortune
[EVENT] Traps will spawn with a trickster in the corner of each room (3 total). Your job is to navigate past the traps, to each of the three trickters to deactivate the traps. Once you speak to all three tricksters, the traps will disappear and the portal will open to the 34th floor.
34 boss <Shamechant> Liko [78] random, any but Misfortune
35 mob Native Battle Armor [79] random, any but Misfortune
36 mob Ancient Battle Armor [81] random, any but Misfortune
37 mob Native Defense Armor [80] random, any but Misfortune
38 mob Native Runaway Armor [82] random, any but Misfortune
39 mob, event Ancient Stone Statue [83] random, any but Misfortune
[EVENT] Pastry jellies and chefs will spawn. Your job is to kill the jellies before they kill the 3 chefs. If the chefs die, then you will be teleported back to the 31st floor.
40 boss <Chaos Lion> Moroar [84] random, any but Misfortune

Floors 41 to 50Edit

Level Type Mob / Boss Names Debuff
41 mob Mini Toxic Scorpion [85] random, any but Misfortune
42 mob Native Toxic Scorpion [86] random, any but Misfortune
43 mob Mutated Toxic Scorpion [87] random, any but Misfortune
44 mob, event Primeval Toxic Scorpion [88] random, any but Misfortune
[EVENT] The room spawns a Card Machine and a handful of jelly rabbits. Kill the jelly rabbits to get a Mystery Card box. The box contains a random chance card to get to Floor 45. If failed you get teleported back or outside of the dungeon.
45 boss <Twin Scorpion King> Spikus [90], <Twin Scorpion King> Skupin [90]
once both are killed, Scorpion King Core [90] will spawn to be broken for drops
random, any but Misfortune
46 mob Primeval Crab [86] random, any but Misfortune
47 mob Ancient Crab [87]
Has chance of reflect.
random, any but Misfortune
48 mob, event Ancient Crab [87], Ancient Angler [88]
Has chance of reflect.
random, any but Misfortune
[EVENT] Time to count the crabs. See the crabs in the middle? It's your job to count how many earth, rust, or crimson colored crabs there. The one with the most is the stone you have to pick. Pick the right one and you will move onto the next floor. Pick the wrong on and you will be pushed back to floor 45.
49 boss <Angler Archmage> Piscator [92] random, any but Misfortune
[Notes on boss] Has light/medium reflect mod. The water balloons moving around will stun you for a few seconds if you destroy them. Best idea is to get him away from them. Also summons minions.
50 mob Ancient Fire Spirit [90], Primeval Fire Spirit [90]
Has chance of reflect.
random, any but Misfortune

Floors 51 to 60Edit

Level Type Mob / Boss Names Debuff
51 mob Ancient Water Spirit [91], Primeval Water Spirit [91]
Has chance of reflect.
random, any but Misfortune
52 mob Ancient Wind Spirit [92], Primeval Wind Spirit [92]
Has chance of reflect.
random, any but Misfortune
53 mob, event Ancient Wind Spirit [93], Primeval Wind Spirit [93]
Has chance of reflect.
random, any but Misfortune
[EVENT] Totems will spawn randomly. The totems will switch in a few seconds if you are too slow to hit, but you will have time to hit it. Score 8 of them and you can move onto the next floor. But be quick, or the buff will reset itself.
54 boss <Element Incubator> Roskin [97] random, any but Misfortune
[Notes on boss] Boss will summon elementals to aid him in battle. Best way to defeat the boss is by getting him away from the elementals so it will be a 1 on 1 battle. Also, his reflect mod is heavy so be careful.
55 mob Primeval Giant Ant [95] random, any but Misfortune
56 mob Primeval Giant Ant [95], Ancient Giant Ant [96]
Has chance of reflect.
random, any but Misfortune
57 mob Ancient Giant Ant [96], Primeval Ant Hill [97]
Has chance of reflect.
random, any but Misfortune
58 mob, event Mutated Giant Ant [98], Ancient Ant Hill [98]
Has chance of reflect.
random, any but Misfortune
[EVENT] Break jugs for Decadent Pastry items. Eat 5 total to move onto the next floor, but make sure the 'Pig Out' buff is gone before you eat the next pastry or you will need get the 'Stomach Ache' buff and need to wait for it to disappear before you can start start again.
59 boss <Phantom Lord> Aldous [102] random, any but Misfortune
60 boss, event <Otherworld Hero> Serenus [103], <Dark Shadow Phantom> Diablus [103] random, any but Misfortune
[EVENT] A bunch of different Serenus' will spawn and you will need to find the real one. Talking to each impostor will give you a hint towards the right one in addition to the 'Shadow Mockery' buff. Once you find the right one you will need to wait for the 'Shadow Mockery' buff to run out before you can talk to him again and complete the puzzle. Once the puzzle is complete, <Dark Shadow Phantom> Diablus [103] will show up and you will defeat him (easily) to complete the 60th floor!
[Notes on boss] Serenus has chance of high reflect and deals great damage, be careful!

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