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Introduction

At level 4, a Novice will automatically receive the quest L04. Day of Destiny to begin changing classes. After reporting to Sage Babama, you will be given the quest L05. Choose Your Path. You will need to reach level 5 to finish the new quest, then report to Guardian Team Leader Muha. He will give you the option of 5 different quests, a quest for each of the new job classes. Picking L05. Path of the Machanic quest allows you to become a Hunter. After picking the correct quest for the job class you want, speak to Muha again to complete the quest, change to your new class, and level up to level 6.

This class will branch out to Demolitionist and Engineer at level 30.

Machinist Gears

Active Skills

Name Level MP Cost Level to Obtain Description
Recharge Mecha 1 35 6 Creates 5 Rechargeable Cores,which is need for casting class-specific skills. You can only have at most 5 Rechargable Cores at any one time.
Lightening Stab 1 25 6 Consumes 1 Rechargeable Core. Skill that gives one charge point. Stabs an enemy within 8 meters, dealing normal attack damage plus 90 physical damage. Immobilises target for 1.5 seconds. Once hit the target, the caster will leap back 10 meters backwards. Inflicts 1 stack of Electromagnetic interference on the target.
2 35 12 Consumes 1 Rechargeable Core. Skill that gives one charge point. Stabs an enemy within 8 meters, dealing normal attack damage plus 120 physical damage. Immobilises target for 1.5 seconds. Once hit the target, the caster will leap back 10 meters backwards. Inflicts 1 stack of Electromagnetic interference on the target.
Nuclear Bomb 1 23 6 Skill that gives one charge point. Deals normal attack damage plus 100 physical damage. Inflicts 1 stack of Electromagnetic interference on the target.
2 30 12 Skill that gives one charge point. Deals normal attack damage plus 140 physical damage. Inflicts 1 stack of Electromagnetic interference on the target.
Fisson Bomb 1 20 8

Consumes 1 Rechargeable Core.This finishing skill can only be used when you have enough charge pts. Deals Damage per charge pt.

1 pt. Normal attack damage plus 120 physical damage.

2 pts.  Normal attack damage plus 240 physical damage.

3 pts.  Normal attack damage plus 360 physical damage.

4 pts.  Normal attack damage plus 480 physical damage.

5 pts.  Normal attack damage plus 600 physical damage

Causes additional effects if target is affected by Electromagnetic Interference.

1 stack. Physical and Magical defense -5%

2 stacks. Physical and Magical defense -10%

3 stacks. Physical and Magical defense -15%

5 stacks. Physical and Magical defense -20%

Passive Skills

Name Level Level to Obtain Effect
Jale CPU 1 6

Passive Skill after becoming a "Mechanic"

Success of Item Crafting and equipment fortification +1%

Sprite crafting sucess rate +1%

Core Booster 1 6

Needs 1 time reincarnation

When your targets hp is above 30% taking damage has a chance of to inflict Electromagnetic Interference for 10 seconds.

Talents

Check the Talents page for detailed information on each talent as well as the Talent Combinations page for further development.