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Mage

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Introduction Edit

The Mage is the upgrade of the Spellcaster class after you get to level 15. When you arrive at level 30 you will be able to upgrade into the Wizard class or the Necromancer class.

Weapons & Armor Edit

The main weapon is the staff. Check the Mage Armor page for more information about the armor.

Skills Edit

Active Skills
Name Level MP Cost Level to Obtain Effect
Magic Rocket 4 45 18 Damages a single enemy for 488 points of Magic Damage. Adds 1 charge point.
5 60 22 Damages a single enemy for 565 points of Magic Damage. Adds 1 charge point.
6 60 26 Damages a single enemy for 639 points of Magic Damage. Adds 1 charge point.
Blunting Blade 4 45 18 After casting, players reduce a single enemy's standard attack damage by -60 points for 16 seconds.
5 60 22 After casting, players reduce a single enemy's standard attack damage by -70 points for 16 seconds.
6 60 26 After casting, players reduce a single enemy's standard attack damage by -80 points for 16 seconds.
Magic Star Cannon 4 69 18 Finishing skill that requires charges. After casting, all enemies within a 10 meter radius around the enemy you attacked will get the Dizzy status and suffer the following damage:
1 Charge: Deals 180 points of Magic Damage and Dizzy for 6 seconds.
2 Charges: Deals 380 points of Magic Damage and Dizzy for 6.5 seconds.
3 Charges: Deals 580 points of Magic Damage and Dizzy for 7 seconds.
4 Charges: Deals 780 points of Magic Damage and Dizzy for 7.5 seconds.
5 Charges: Deals 980 points of Magic Damage and Dizzy for 8 seconds.
5 92 22 Finishing skill that requires charges. After casting, all enemies within a 10 meter radius around the enemy you attacked will get the Dizzy status and suffer the following damage:
1 Charge: Deals 210 points of Magic Damage and Dizzy for 6 seconds.
2 Charges: Deals 440 points of Magic Damage and Dizzy for 6.5 seconds.
3 Charges: Deals 670 points of Magic Damage and Dizzy for 7 seconds.
4 Charges: Deals 900 points of Magic Damage and Dizzy for 7.5 seconds.
5 Charges: Deals 1130 points of Magic Damage and Dizzy for 8 seconds.
6 92 26 Finishing skill that requires charges. After casting, all enemies within a 10 meter radius around the enemy you attacked will get the Dizzy status and suffer the following damage:
1 Charge: Deals 250 points of Magic Damage and Dizzy for 6 seconds.
2 Charges: Deals 530 points of Magic Damage and Dizzy for 6.5 seconds.
3 Charges: Deals 810 points of Magic Damage and Dizzy for 7 seconds.
4 Charges: Deals 1090 points of Magic Damage and Dizzy for 7.5 seconds.
5 Charges: Deals 1370 points of Magic Damage and Dizzy for 8 seconds.
Toxic Cloud 3 60 16 All enemies within an 8 meter radius receive 314 points of Magic Damage.
4 60 20 All enemies within an 8 meter radius receive 369 points of Magic Damage.
5 80 24 All enemies within an 8 meter radius receive 422 points of Magic Damage.
6 80 28 All enemies within an 8 meter radius receive 473 points of Magic Damage.
Magic Shield 1 36 16 Reduces Magic Damage sustained by -100 for a single friendly target or yourself for 30 seconds.
2 36 20 Reduces Magic Damage sustained by -150 for a single friendly target or yourself for 30 seconds.
3 48 24 Reduces Magic Damage sustained by -200 for a single friendly target or yourself for 30 seconds.
4 48 28 Reduces Magic Damage sustained by -250 for a single friendly target or yourself for 30 seconds.
Prison of Dancing Blades 1 60 16 Within an 8 meter radius of taget location, all enemy units will be unable to move for 8 seconds and suffer 40-60 points of Magic Damage every 2 seconds.
2 60 20 Within an 8 meter radius of taget location, all enemy units will be unable to move for 8 seconds and suffer 60-80 points of Magic Damage every 2 seconds.
3 80 24 Within an 8 meter radius of taget location, all enemy units will be unable to move for 8 seconds and suffer 80-100 points of Magic Damage every 2 seconds.
4 80 28 Within an 8 meter radius of taget location, all enemy units will be unable to move for 8 seconds and suffer 100-120 points of Magic Damage every 2 seconds.
Passive Skills
Name Level Level to Obtain Effect
Magic Sharpshooter None 16 Passive skill obtained after becoming a "Mage". When attacking an enemy, chance of Magic Critical Hit +3%

Talents Edit

The Mage's talents are Abundant Energy, Magic Assault Specialist, and Channel Magic. You can check these on the Talents page.

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