Grand Fantasia Wiki
Grand Fantasia Wiki
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|Physical finishing skill that requires charges. Inflicts standard attack damage with extra physical damage against a single enemy target and forces the target to retreat or collapse.
 
|Physical finishing skill that requires charges. Inflicts standard attack damage with extra physical damage against a single enemy target and forces the target to retreat or collapse.
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*1 Charge: add 50 points of Physical Damage to your standard attack.
 
*1 Charge: add 50 points of Physical Damage to your standard attack.
 
*2 Charges: add 110 points of Physical Damage to your standard attack.
 
*2 Charges: add 110 points of Physical Damage to your standard attack.
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|Physical finishing skill that requires charges. Inflicts standard attack damage with extra physical damage against a single enemy target and forces the target to retreat or collapse.
 
|Physical finishing skill that requires charges. Inflicts standard attack damage with extra physical damage against a single enemy target and forces the target to retreat or collapse.
  +
 
*1 Charge: add 75 points of Physical Damage to your standard attack.
 
*1 Charge: add 75 points of Physical Damage to your standard attack.
 
*2 Charges: add 160 points of Physical Damage to your standard attack.
 
*2 Charges: add 160 points of Physical Damage to your standard attack.
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|Physical finishing skill that requires charges. Inflicts standard attack damage with extra physical damage against a single enemy target and forces the target to retreat or collapse.
 
|Physical finishing skill that requires charges. Inflicts standard attack damage with extra physical damage against a single enemy target and forces the target to retreat or collapse.
  +
 
*1 Charge: add 100 points of Physical Damage to your standard attack.
 
*1 Charge: add 100 points of Physical Damage to your standard attack.
 
*2 Charges: add 210 points of Physical Damage to your standard attack.
 
*2 Charges: add 210 points of Physical Damage to your standard attack.
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* Sniping
 
* Sniping
 
[[Category:Class]]
 
[[Category:Class]]
[[Category:Ranged]]
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[[Category:Ranged Class]]
[[Category:Physical]]
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[[Category:Physical Class]]

Revision as of 14:26, 26 October 2018

Introduction

At level 4, a Novice will automatically receive the quest L04. Day of Destiny to begin changing classes. After reporting to Sage Babama, you will be given the quest L05. Choose Your Path. You will need to reach level 5 to finish the new quest, then report to Guardian Team Leader Muha. He will give you the option of 5 different quests, a quest for each of the new job classes. Picking L05. Path of the Hunter quest allows you to become a Hunter. After picking the correct quest for the job class you want, speak to Muha again to complete the quest, change to your new class, and level up to level 6.

This class will branch out to Ranger and Assassin at level 30.

Equipment

Skills

Active Skills

Name Level MP Cost Level to Obtain Description
Power Shot 1 25 6 Deals regular attack effects and damage to a single enemy target, plus 100 points of Physical Damage. Adds 1 charge point.
2 25 10 Deals regular attack effects and damage to a single enemy target, plus 141 points of Physical Damage. Adds 1 charge point.
3 35 14 Deals regular attack effects and damage to a single enemy target, plus 178 points of Physical Damage. Adds 1 charge point.
Stone Grasp 1 25 6 Deals regular attack effects and damage to a single enemy target, plus 40 points of Physical Damage. Forces target into Petrify 1 state.
2 35 12 Deals regular attack effects and damage to a single enemy target, plus 64 points of Physical Damage. Forces target into Petrify 1 state.
Lightning Reflexes 1 19 8 Cast this physical skill on yourself to increase dodge ability +30% for 10 seconds
Shocking Shot
1 28 6 Physical finishing skill that requires charges. Inflicts standard attack damage with extra physical damage against a single enemy target and forces the target to retreat or collapse.
  • 1 Charge: add 50 points of Physical Damage to your standard attack.
  • 2 Charges: add 110 points of Physical Damage to your standard attack.
  • 3 Charges: add 170 points of Physical Damage to your standard attack.
  • 4 Charges: add 230 points of Physical Damage to your standard attack.
  • 5 Charges: add 290 points of Physical Damage to your standard attack.
2 28 10 Physical finishing skill that requires charges. Inflicts standard attack damage with extra physical damage against a single enemy target and forces the target to retreat or collapse.
  • 1 Charge: add 75 points of Physical Damage to your standard attack.
  • 2 Charges: add 160 points of Physical Damage to your standard attack.
  • 3 Charges: add 245 points of Physical Damage to your standard attack.
  • 4 Charges: add 330 points of Physical Damage to your standard attack.
  • 5 Charges: add 415 points of Physical Damage to your standard attack.
3 39 14 Physical finishing skill that requires charges. Inflicts standard attack damage with extra physical damage against a single enemy target and forces the target to retreat or collapse.
  • 1 Charge: add 100 points of Physical Damage to your standard attack.
  • 2 Charges: add 210 points of Physical Damage to your standard attack.
  • 3 Charges: add 320 points of Physical Damage to your standard attack.
  • 4 Charges: add 430 points of Physical Damage to your standard attack.
  • 5 Charges: add 540 points of Physical Damage to your standard attack.

Passive Skills

Name Level Level to Obtain Description
Marksman None 6 Passive skill obtained after becoming a Hunter. +30% attack speed with ranged weapons.
Opportunism  1 6

Need 1 Reincarntion time.

Chance to deal additional HP and MP damage when targets HP is below 40

Talents

Check the Talents page for detailed information on each talent as well as the Talent Combinations page for further development.

Earth Talents

  • Sword Specialist
  • Shooting Specialist
  • Sniping