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Fighter

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IntroductionEdit

Grand fantasia art 22
At level 4, a Novice will automatically receive the quest L04. Day of Destiny to begin changing classes. After reporting to Sage Babama, you will be given the quest L05. Choose Your Path. You will need to reach level 5 to finish the new quest, then report to Guardian Team Leader Muha. He will give you the option of 5 different quests, a quest for each of the new job classes. Picking L05. Path of the Fighter quest allows you to become a Fighter. After picking the correct quest for the job class you want, speak to Muha again to complete the quest, change to your new class and level up to level 6.

AdvantagesEdit

  • High defense - good at withstanding physical attacks.
  • High attack - good at doing physical attacks on enemies.
  • Low MP - the attacks use Less Mp than most other classes.

DisadvantagesEdit

  • Low magic defense - this class is vulnerable to magic attacks.

EquipmentEdit

SkillsEdit

Active Skills Edit

Name Level MP Cost Level to Obtain Effect
Hot Blooded Surge 1 19 6 Physical skill cast on self, it increases damage for each regular attack +22% and Enemy Malice +100% while active.
2 26 12 Physical skill cast on self, it increases damage for each regular attack +34% and Enemy Malice +100% while active.
Whirlwind Chop Description Physical finishing skill that requires charges. All enemies within a 6 meter radius around you will suffer the following damage based on your charges.
1 33 6
1 Charge: Add 40 points of Physical Damage to your standard attack.
2 Charges: Add 90 points of Physical Damage to your standard attack.
3 Charges: Add 140 points of Physical Damage to your standard attack.
4 Charges: Add 190 points of Physical Damage to your standard attack.
5 Charges: Add 250 points of Physical Damage to your standard attack.
2 33 10
1 Charge: Add 60 points of Physical Damage to your standard attack.
2 Charges: Add 130 points of Physical Damage to your standard attack.
3 Charges: Add 200 points of Physical Damage to your standard attack.
4 Charges: Add 280 points of Physical Damage to your standard attack.
5 Charges: Add 350 points of Physical Damage to your standard attack.
3 46 14
1 Charge: Add 75 points of Physical Damage to your standard attack.
2 Charges: Add 160 points of Physical Damage to your standard attack.
3 Charges: Add 245 points of Physical Damage to your standard attack.
4 Charges: Add 340 points of Physical Damage to your standard attack.
5 Charges: Add 425 points of Physical Damage to your standard attack.
Weakening Strike 1 25 8 Causes a single target enemy to receive a regular attack and 97 points of Physical Damage. Also reduces injury from target's regular attacks by -40 points.
2 35 12 Causes a single target enemy to receive a regular attack and 128 points of Physical Damage. Also reduces injury from target's regular attacks by -50 points.
Sky Breaker Strike 1 25 6 Deals regular attack effects and damage to a single enemy target, plus 100 points of Physical Damage after casting.
2 25 10 Deals regular attack effects and damage to a single enemy target, plus 141 points of Physical Damage after casting.
3 35 14 Deals regular attack effects and damage to a single enemy target, plus 178 points of Physical Damage after casting.

Passive Skills Edit

Name Level Level to Obtain Effect
Defense Expert None 6 Passive skill obtained after becoming a Fighter. -10% physical damage sustained.

Talents Edit

Check the Talents page for detailed information on each talent as well as the Talent Combinations page for further development.

Earth Talents

  • Sword Specialist
  • Axe Specialist
  • Hammer Specialist

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