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Costume Alchemy

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So what does this even do?Edit

Well. This is actually pretty simple, It gives your costumes a stat boost!. As of now, I'm sure most players are already acquainted with the GM enchants - older items that give costumes additional stats, like +8 STR or the coveted +16 VIT. Well, that's mostly what this does(though not exactly).


GM enchants? Hey, what does that do if we already have GM enchanted costumes?Edit

While green GM enchanted gear is eligible both as a Costume Alchemy target and as a crafting ingredient, using it as a target will - reroll your GM enchanted gear and you will lose your GM enchanted stats. Likewise, using it as a crafting ingredient means you will lose the item forever and there's nothing anyone can do about it for you.
To repeat that if you use a costume as a Costume Alchemy target you'll lose all stats previously on it and it rerolls to something new and different and it can't be changed back.


So how do I do costume alchemy?Edit

COSTUME1
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Genki and non-genki costumes are not interchangeable. In order to alch one, you must use the same type as ingredients. There’s two more things you should know about this:

  • First, Costume types are not interchangeable. To alch a backgear, you must use backgears as the ingredients. To alch a 2h weapon costume, you must use 2h weapon costumes as ingredients. For a shield, shields, etc.
  • Secondly, you should know that the ingredient count differs between the two types. For Genki Costume Alchemy you only need two ingredients, for “Can be used for Costume Alchemy” you’ll need three total ingredients.
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If your costume piece is white all your ingredients must be white. If your costume piece is green, all your ingredients must be green.
In order to even attempt this Costume Alchemy system, you'll need a specific material called Magic Alchemy Pieces. You're going to need 3 per attempt for hats, bodies, back-gear (wings), 1h weapon and shield costumes - however, you'll need 6 per attempt for 2h weapon costumes.

IE. In order to use my Sprite Swagpack as a Costume Alchemy target I'll need three specific requirements:

  • First, I need 3 back-gears - since it's labeled as "Can be used for Costume Alchemy"
  • Second, since again, it's labeled as "Can be used for Costume Alchemy," the 3 back-gears must also have that label on it.
  • Third, I need 3 Magic Alchemy Pieces since it's a back-gear.

It should look like this!:

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From there, one of two things will happen. Either it'll roll and give me a white stat'ed Swagpack back, or give me a green one.

  • If it stays white, I'll need to do the above all over again.
  • If it turns green, lucky day, unless it's a green that I don't want at all; which I would then need to acquire 3 more green back-gear labeled as "Can be used in Costume Alchemy" in order to reroll it further.



Stats for costume alchemy (Genki listed only)Edit

If you really need to know the stats of "Can be used in Costume Alchemy" costumes, most of them are just half of the Genki Costume Alchemy totals; without the special prefix options at the top.

Potential hat & body costume bonusesEdit

Blue Stats
Name Stats Given
Blessed Reduces all damage received by 2%
Coordinated Reduces chance of critical hit by 2%
Preserving Reduces critical hit damage by 4%
Sprint Increases movement speed by 2%
Explosive STR +26
Reborn VIT +13
Deity's Gift INT +26
Unyielding WIL +17
Illusionary AGI +26
Murderous STR +16, AGI +16
Warlord STR +20, VIT +8
Glorious INT +20, VIT +8
Radiant INT +16, WIL +16
Rippling VIT +8, AGI +20
Exceptional STR +16, VIT +16, AGI +16, INT +16, WIL +16
Green Stats
Name Stats Given
Blessed Reduces all damage received by 1%
Coordinated Reduces chance of critical hit by 1%
Preserving Reduces critical hit damage by 2%
Sprint Increases movement speed by 1%
Explosive STR +20
Reborn VIT +10
Deity's Gift INT +20
Unyielding WIL +13
Illusionary AGI +20
Murderous STR +12, AGI +12
Warlord STR +15, VIT +6
Glorious INT +15, VIT +6
Radiant INT +12, WIL +12
Rippling VIT +6, AGI +15
Exceptional STR +12, VIT +12, AGI +12, INT +12, WIL +12
White Stats
Name Stats Given
Explosive STR +12
Reborn VIT +6
Deity's Gift INT +12
Unyielding WIL +8
Illusionary AGI +12
Murderous STR +8, AGI +8
Warlord STR +10, VIT +4
Glorious INT +10, VIT +4
Radiant INT +8, WIL +8
Rippling VIT +4, AGI +10
Exceptional STR +8, VIT +8, AGI +8, INT +8, WIL +8

Potential back, 1-handed weapon & shield costume bonusesEdit

Blue Stats
Name Stats Given
Deadly Increases physical crit HIT-RATE by 1%
Death Increases physical crit damage by 2%
Magic Burst Increases magic critical hit rate by 1%
Amplifying Increases magical crit damage by 2%
Verbal Increases Cast speed by 1%
Spotless Melee attack speed by 1%
Swift Range attack speed by 1%
Explosive STR +26
Reborn VIT +13
Deity's Gift INT +26
Unyielding WIL +17
Illusionary AGI +26
Murderous STR +16, AGI +16
Warlord STR +20, VIT +8
Glorious INT +20, VIT +8
Radiant INT +16, WIL +16
Rippling VIT +8, AGI +20
Exceptional STR +16, VIT +16, AGI +16, INT +16, WIL +16
Green Stats
Name Stats Given
Death Increases physical crit damage by 1%
Amplified Increases magical crit damage by 1%
Explosive STR +20
Reborn VIT +10
Deity's Gift INT +20
Unyielding WIL +13
Illusionary AGI +20
Murderous STR +12, AGI +12
Warlord STR +15, VIT +6
Glorious INT +15, VIT +6
Radiant INT +12, WIL +12
Rippling VIT +6, AGI +15
Exceptional STR +12, VIT +12, AGI +12, INT +12, WIL +12
Blue Stats
Name Stats Given
Explosive STR +12
Reborn VIT +6
Deity's Gift INT +12
Unyielding WIL +8
Illusionary AGI +12
Murderous STR +8, AGI +8
Warlord STR +10, VIT +4
Glorious INT +10, VIT +4
Radiant INT +8, WIL +8
Rippling VIT +4, AGI +10
Exceptional STR +8, VIT +8, AGI +8, INT +8, WIL +8

Potential 2-handed weapon costume bonusesEdit

Blue Stats
Name Stats Given
Deadly Increases physical crit hit by 2%
Death Increases physical crit damage by 4%
Amplifying Increases magical crit damage by 4%
Verbal Increases Cast speed by 2%
Spotless Melee attack speed by 2%
Swift Range attack speed by 2%
Explosive STR +52
Reborn VIT +26
Deity's Gift INT +52
Unyielding WIL +34
Illusionary AGI +52
Murderous STR +32, AGI +32
Warlord STR +40, VIT +16
Glorious INT +40, VIT +16
Radiant INT +32, WIL +32
Rippling VIT +16, AGI +40
Exceptional STR +32, VIT +32, AGI +32, INT +24, WIL +32
Green Stats
Name Stats Given
Death Increases physical crit damage by 2%
Amplified Increases magical crit damage by 2%
Explosive STR +40
Reborn VIT +20
Deity's Gift INT +40
Unyielding WIL +26
Illusionary AGI +20
Murderous STR +24, AGI +24
Warlord STR +30, VIT +12
Glorious INT +30, VIT +12
Radiant INT +24, WIL +24
Rippling VIT +12, AGI +30
Exceptional STR +24, VIT +24, AGI +24, INT +24, WIL +24
White Stats
Name Stats Given
Explosive STR +24
Reborn VIT +12
Deity's Gift INT +24
Unyielding WIL +16
Illusionary AGI +24
Murderous STR +16, AGI +16
Warlord STR +20, VIT +8
Glorious INT +20, VIT +8
Radiant INT +16, WIL +16
Rippling VIT +8, AGI +20
Exceptional STR +16, VIT +16, AGI +16, INT +16, WIL +16

Video Guide!Edit

[GS]Chao's video guide can be found here.

CreditsEdit

Information originally taken from this thread, with additional Blue Stats information provided by [GS]Zappie!

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