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Berserker

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Once you reach level 30, you can branch off from Warrior into Berserker or Paladin. Berserker is the more aggressive of the two classes. Unlike Paladin, its defensive counterpart, Berserker becomes the pure damage dealing (DPS) class. Out of all the classes, the Berserker class can use the most weapons.

The next class advancement is at level 65, when a Berserker can become a Warlord.

Weapons Edit

One Handed Hammers / Two Handed Hammers
One Handed Swords / Two Handed Swords
One Handed Axes / Two Handed Axes
Firearms / Bows / Shields / Ammo

Advantages Edit

  • Good Defense - As a Berserker, you have the third highest defense stat in the game. You not only do damage like a champ, but you take it just as well.
  • Primary Damage Dealer (DPS) - Because of the fact that you can drain a bosses MP, and other DPSs can not, makes you an invaluable DPS for dungeons. You also have a stun that can actually stun bosses, unlike most class's stuns.
  • Weapon Variance - Berserkers can use almost any weapon in the game, so you can try many different weapon types out, and put different combos together. They also have the ability to dual wield weapons at level 31 with the "dual wield" talent
  • Fast killer - With the right setup, you can take an enemy down in a matter of 2 hits
  • Many AOEs - You have a total of 4 area-of-effect attacks, two of which take charges.
  • Self Healing - At level 61 you gain a new skill: "Recovery". Restoring X points of your health every 2 seconds for 20 seconds.

Disadvantages Edit

  • Lack of range skills - Not a big deal, but in pve, you either have to walk up to the enemy, shoot them once, or bull charge them to close the distance between you and them.
  • Not good at lower levels - At level 31, Berserkers are pretty underwhelming in both PvP, and PvE. They don't kill very fast at first and they need to pot quite often.
  • Lack of MP without Legacy Armor - later on, skills eat up about 100mp per use. Average MP of Berserkers is only about 1,700.
  • Dual Wielding and Shielding - Despite being able to dual wield, Berserkers then cannot use shields if they decide to dual wield.

Skills Edit

Skills
Name Level MP Cost Level to Obtain Effect
Bloodthirsty 1 45 31 Physical Skill cast on self, damage from each regular attack +16%, enemy malice +30% while skill is active.
2 45 36 Physical Skill cast on self, damage from each regular attack +18%, enemy malice +30% while skill is active.
3 56 42 Physical Skill cast on self, damage from each regular attack +20%, enemy malice +30% while skill is active.
4 56 48 Physical Skill cast on self, damage from each regular attack +22%, enemy malice +30% while skill is active.
5 71 54 Physical Skill cast on self, damage from each regular attack +24%, enemy malice +30% while skill is active.
6 71 60 Physical Skill cast on self, damage from each regular attack +26%, enemy malice +30% while skill is active.
War Cry 1 72 31 Within 8 meters of caster, all enemy units sustain a standard attack and 39 points of additional Physical Damage, their hit rate is by -30%, and Enemy Malice +1200 points after casting.
2 72 38 Within 8 meters of caster, all enemy units sustain a standard attack and 40 points of additional Physical Damage, their hit rate is by -30%, and Enemy Malice +1600 points after casting.
3 90 46 Within 8 meters of caster, all enemy units sustain a standard attack and 41 points of additional Physical Damage, their hit rate is by -30%, and Enemy Malice +2000 points after casting.
4 114 54 Within 8 meters of caster, all enemy units sustain a standard attack and 42 points of additional Physical Damage, their hit rate is by -30%, and Enemy Malice +2400 points after casting.
v5 130 62 Within 8 meters of caster, all enemy units sustain a standard attack and 43 points of additional Physical Damage, their hit rate is by -30%, and Enemy Malice +2800 points after casting.
Bull Charge 1 60 32 After casting, players can quickly move to a single target, interrupt target and force the target to get stunned. As skill level progresses, the user can charge over greater distances.
2 60 38 After casting, players can quickly move to a single target, interrupt target and force the target to get stunned. As skill level progresses, the user can charge over greater distances.
3 75 44 After casting, players can quickly move to a single target, interrupt target and force the target to get stunned. As skill level progresses, the user can charge over greater distances.
4 75 50 After casting, players can quickly move to a single target, interrupt target and force the target to get stunned. As skill level progresses, the user can charge over greater distances.
5 95 56 After casting, players can quickly move to a single target, interrupt target and force the target to get stunned. As skill level progresses, the user can charge over greater distances.
6 120 62 After casting, players can quickly move to a single target, interrupt target and force the target to get stunned. As skill level progresses, the user can charge over greater distances.
Terrible War Roar 1 72 32 Within 8 meters of caster, all enemy units sustain a standard attack and 39 points of additional Physical Damage, cast speed -50%, and enemy malice +1200 points after casting.
2 72 40 Within 8 meters of caster, all enemy units sustain a standard attack and 40 points of additional Physical Damage, cast speed -50%, and enemy malice +1600 points after casting.
3 90 48 Within 8 meters of caster, all enemy units sustain a standard attack and 41 points of additional Physical Damage, cast speed -50%, and enemy malice +2000 points after casting.
4 114 56 Within 8 meters of caster, all enemy units sustain a standard attack and 42 points of additional Physical Damage, cast speed -50%, and enemy malice +2400 points after casting.
5 134 64 Within 8 meters of caster, all enemy units sustain a standard attack and 43 points of additional Physical Damage, cast speed -50%, and enemy malice +2400 points after casting.
Crushing Blow 1 60 36 Deals regular attack effects and damage to an enemy, plus 560 points of Physical Damage, also reduces target's chance of critical hit by -20%.
2 60 40 Deals regular attack effects and damage to an enemy, plus 600 points of Physical Damage, also reduces target's chance of critical hit by -20%.
3 75 44 Deals regular attack effects and damage to an enemy, plus 660 points of Physical Damage, also reduces target's chance of critical hit by -20%.
4 75 48 Deals regular attack effects and damage to an enemy, plus 700 points of Physical Damage, also reduces target's chance of critical hit by -20%.
5 95 52 Deals regular attack effects and damage to an enemy, plus 760 points of Physical Damage, also reduces target's chance of critical hit by -20%.
6 95 56 Deals regular attack effects and damage to an enemy, plus 800 points of Physical Damage, also reduces target's chance of critical hit by -20%.
7 95 60 Deals regular attack effects and damage to an enemy, plus 860 points of Physical Damage, also reduces target's chance of critical hit by -20%.
8 120 64 Deals regular attack effects and damage to an enemy, plus 920 points of Physical Damage, also reduces target's chance of critical hit by -20%.
Power Wave 1 60 31 Deals regular attack effects and damage to an enemy, plus 318 points of Physical Damage.
2 60 34 Deals regular attack effects and damage to an enemy, plus 341 points of Physical Damage.
3 60 38 Deals regular attack effects and damage to an enemy, plus 371 points of Physical Damage.
4 75 42 Deals regular attack effects and damage to an enemy, plus 400 points of Physical Damage.
5 75 46 Deals regular attack effects and damage to an enemy, plus 429 points of Physical Damage.
6 75 50 Deals regular attack effects and damage to an enemy, plus 457 points of Physical Damage.
7 95 54 Deals regular attack effects and damage to an enemy, plus 485 points of Physical Damage.
8 95 58 Deals regular attack effects and damage to an enemy, plus 512 points of Physical Damage.
9 120 62 Deals regular attack effects and damage to an enemy, plus 539 points of Physical Damage.
Wild Whirlwind Slash 1 79 31 Finishing skill that requires charges. After casting, all enemies within a 6 meter radius of caster sustains damage as follows:
1 Charge: Add 130 points of Physical Damage to your standard attack.
2 Charges: Add 280 points of Physical Damage to your standard attack.
3 Charges: Add 430 points of Physical Damage to your standard attack.
4 Charges: Add 580 points of Physical Damage to your standard attack.
5 Charges: Add 730 points of Physical Damage to your standard attack.
2 79 34 Finishing skill that requires charges. After casting, all enemies within a 6 meter radius of caster sustains damage as follows:
1 Charge: Add 140 points of Physical Damage to your standard attack.
2 Charges: Add 300 points of Physical Damage to your standard attack.
3 Charges: Add 460 points of Physical Damage to your standard attack.
4 Charges: Add 620 points of Physical Damage to your standard attack.
5 Charges: Add 780 points of Physical Damage to your standard attack.
3 79 38 Finishing skill that requires charges. After casting, all enemies within a 6 meter radius of caster sustains damage as follows:
1 Charge: Add 150 points of Physical Damage to your standard attack.
2 Charges: Add 320 points of Physical Damage to your standard attack.
3 Charges: Add 490 points of Physical Damage to your standard attack.
4 Charges: Add 660 points of Physical Damage to your standard attack.
5 Charges: Add 830 points of Physical Damage to your standard attack.
4 99 42 Finishing skill that requires charges. After casting, all enemies within a 6 meter radius of caster sustains damage as follows:
1 Charge: Add 160 points of Physical Damage to your standard attack.
2 Charges: Add 340 points of Physical Damage to your standard attack.
3 Charges: Add 520 points of Physical Damage to your standard attack.
4 Charges: Add 700 points of Physical Damage to your standard attack.
5 Charges: Add 880 points of Physical Damage to your standard attack.
5 99 46 Finishing skill that requires charges. After casting, all enemies within a 6 meter radius of caster sustains damage as follows:
1 Charge: Add 170 points of Physical Damage to your standard attack.
2 Charges: Add 370 points of Physical Damage to your standard attack.
3 Charges: Add 570 points of Physical Damage to your standard attack.
4 Charges: Add 770 points of Physical Damage to your standard attack.
5 Charges: Add 970 points of Physical Damage to your standard attack.
6 99 50 Finishing skill that requires charges. After casting, all enemies within a 6 meter radius of caster sustains damage as follows:
1 Charge: Add 180 points of Physical Damage to your standard attack.
2 Charges: Add 390 points of Physical Damage to your standard attack.
3 Charges: Add 600 points of Physical Damage to your standard attack.
4 Charges: Add 810 points of Physical Damage to your standard attack.
5 Charges: Add 1020 points of Physical Damage to your standard attack.
7 125 54 Finishing skill that requires charges. After casting, all enemies within a 6 meter radius of caster sustains damage as follows:
1 Charge: Add 190 points of Physical Damage to your standard attack.
2 Charges: Add 420 points of Physical Damage to your standard attack.
3 Charges: Add 650 points of Physical Damage to your standard attack.
4 Charges: Add 880 points of Physical Damage to your standard attack.
5 Charges: Add 1100 points of Physical Damage to your standard attack.
8 125 58 Finishing skill that requires charges. After casting, all enemies within a 6 meter radius of caster sustains damage as follows:
1 Charge: Add 200 points of Physical Damage to your standard attack.
2 Charges: Add 440 points of Physical Damage to your standard attack.
3 Charges: Add 680 points of Physical Damage to your standard attack.
4 Charges: Add 920 points of Physical Damage to your standard attack.
5 Charges: Add 1160 points of Physical Damage to your standard attack.
9 150 62 Finishing skill that requires charges. After casting, all enemies within a 6 meter radius of caster sustains damage as follows:
1 Charge: Add 210 points of Physical Damage to your standard attack.
2 Charges: Add 460 points of Physical Damage to your standard attack.
3 Charges: Add 710 points of Physical Damage to your standard attack.
4 Charges: Add 960 points of Physical Damage to your standard attack.
5 Charges: Add 1210 points of Physical Damage to your standard attack.
Earth Shock 1 72 32 After casting, all enemies within a 6 meter radius of the caster sustain effects and damage of regular attack, plus 141 points of Physical Damage, with a chance of falling into Paralysis 3 state.
2 72 36 After casting, all enemies within a 6 meter radius of the caster sustain effects and damage of regular attack, plus 154 points of Physical Damage, with a chance of falling into Paralysis 3 state.
3 72 40 After casting, all enemies within a 6 meter radius of the caster sustain effects and damage of regular attack, plus 167 points of Physical Damage, with a chance of falling into Paralysis 3 state.
4 90 44 After casting, all enemies within a 6 meter radius of the caster sustain effects and damage of regular attack, plus 179 points of Physical Damage, with a chance of falling into Paralysis 4 state.
5 90 48 After casting, all enemies within a 6 meter radius of the caster sustain effects and damage of regular attack, plus 192 points of Physical Damage, with a chance of falling into Paralysis 4 state.
6 114 52 After casting, all enemies within a 6 meter radius of the caster sustain effects and damage of regular attack, plus 204 points of Physical Damage, with a chance of falling into Paralysis 5 state.
7 114 56 After casting, all enemies within a 6 meter radius of the caster sustain effects and damage of regular attack, plus 215 points of Physical Damage, with a chance of falling into Paralysis 5 state.
8 114 60 After casting, all enemies within a 6 meter radius of the caster sustain effects and damage of regular attack, plus 228 points of Physical Damage, with a chance of falling into Paralysis 5 state.
9 130 64 After casting, all enemies within a 6 meter radius of the caster sustain effects and damage of regular attack, plus 239 points of Physical Damage, with a chance of falling into Paralysis 6 state.
Ground Pulse Wave 1 60 34 Deals regular attack effects and damage to an enemy, plus 341 points of Physical Damage and drains -(160 - 200) MP from target.
2 60 38 Deals regular attack effects and damage to an enemy, plus 371 points of Physical Damage and drains -(200 - 240) MP from target.
3 75 42 Deals regular attack effects and damage to an enemy, plus 400 points of Physical Damage and drains -(240 - 280) MP from target.
4 75 46 Deals regular attack effects and damage to an enemy, plus 429 points of Physical Damage and drains -(280 - 320) MP from target.
5 75 50 Deals regular attack effects and damage to an enemy, plus 457 points of Physical Damage and drains -(320 - 360) MP from target.
6 95 54 Deals regular attack effects and damage to an enemy, plus 485 points of Physical Damage and drains -(360 - 420) MP from target.
7 95 58 Deals regular attack effects and damage to an enemy, plus 512 points of Physical Damage and drains -(420 - 480) MP from target.
8 120 62 Deals regular attack effects and damage to an enemy, plus 539 points of Physical Damage and drains -(480 - 560) MP from target.
Abyssal Slash 1 72 40 After applying skill on enemy target within radius of 6 meters, all enemy units will receive a regular attack and an additional 232 points of Physical Damage.
2 90 46 After applying skill on enemy target within radius of 6 meters, all enemy units will receive a regular attack and an additional 257 points of Physical Damage.
3 114 52 After applying skill on enemy target within radius of 6 meters, all enemy units will receive a regular attack and an additional 283 points of Physical Damage.
4 114 58 After applying skill on enemy target within radius of 6 meters, all enemy units will receive a regular attack and an additional 307 points of Physical Damage.
5 130 64 After applying skill on enemy target within radius of 6 meters, all enemy units will receive a regular attack and an additional 332 points of Physical Damage.
Dance of Chaos 1 45 40 Physical skill cast on self. +24% of inflicting additional damage and increase chance to hit by +20%.
2 56 46 Physical skill cast on self. +26% of inflicting additional damage and increase chance to hit by +20%.
3 71 52 Physical skill cast on self. +28% of inflicting additional damage and increase chance to hit by +20%.
4 71 58 Physical skill cast on self. +30% of inflicting additional damage and increase chance to hit by +20%.
5 86 64 Physical skill cast on self. +32% of inflicting additional damage and increase chance to hit by +20%.
Battle Fury 1 66 40 Finishing skill that requires charges. After casting, caster goes berserk. While berserk, standard attack damage increased by +25%, attack speed increases by +40%, but damage sustained also increases by +15%.
1 Charge: Effective for 6 seconds.
2 Charges: Effective for 13 seconds.
3 Charges: Effective for 20 seconds.
4 Charges: Effective for 28 seconds.
5 Charges: Effective for 35 seconds.
2 83 50 Finishing skill that requires charges. After casting, caster goes berserk. While berserk, standard attack damage increased by +25%, attack speed increases by +40%, but damage sustained also increases by +15%.
1 Charge: Effective for 6 seconds.
2 Charges: Effective for 13 seconds.
3 Charges: Effective for 20 seconds.
4 Charges: Effective for 28 seconds.
5 Charges: Effective for 35 seconds.
3 105 60 Finishing skill that requires charges. After casting, caster goes berserk. While berserk, standard attack damage increased by +25%, attack speed increases by +40%, but damage sustained also increases by +15%.
1 Charge: Effective for 6 seconds.
2 Charges: Effective for 13 seconds.
3 Charges: Effective for 20 seconds.
4 Charges: Effective for 28 seconds.
5 Charges: Effective for 35 seconds.
Recovery 1 150 61 Restore 160 HP every 2 seconds for 20 seconds.
2 150 64 Restore 180 HP every 2 seconds for 20 seconds.
Burst of Vigor 1 86 61 After casting, players gain +15% to max HP for 30 seconds.

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