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Assassin

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Part of the Hunter class branch, an Archer can advance to Assassin or Ranger at level 30. To advance to the next class change, see Stan at Jale 120, 150. The Assassin class is a powerful melee class, able to deal a large amount of damage to an opponent in a short period of time.

Weapons Edit

One Handed Swords
Bows / Firearms

Advantages Edit

  • Damage - Assassins can deal large amount of damage in short time.
  • Evasion - They have more evasion than any other class.
  • Critical attack rate - They have higher critical attack rate compared to a lot of other class.
  • Stealth - Assassins can become invisible, both outside and during battle.
  • Dual Wield - They can equip two one handed weapons.
  • Ranged Weapons - They can also use bows and guns.

DisadvantagesEdit

  • Lack of Heals - Beside HP Potions and Life Drain effect on weapons, Assassins have no other methods of healing.
  • Low HP - Assassins have a low amount of Health Points.
  • Defense - Assassins have very low defence, so they are very vulnerable when attacked.
  • Weapons - Assassins require great weapons for PvP.

Skills Edit

For the sake of the skills table not going on forever, only the first two levels of each skill is put in here, to view more about the skills, you can do so in-game via (K) and clicking the 'Skills' button on the bottom of the Skills interface. Skills are view-able by branch and class.

Skills
Name Level MP Cost Level to Obtain Effect
Shadow Demon Strike 1 60 31 Adds 2 charges but only works in stealth. After casting, caster rushes toward a single enemy target's side and deals -760 hp. Target's skill casting is interrupted and the target gets stunned.
2 60 34 Adds 2 charges but only works in stealth. After casting, caster rushes toward a single enemy target's side and deals -820 hp. Target's skill casting is interrupted and the target gets stunned.
Silent Predator 1 10 31 This physical skill renders the caster invisible. But reduces the caster’s movement speed by -15%. There's a chance of detection by enemies of caster's level or higher. Cannot be used in combat.
2 10 40 This physical skill renders the caster invisible. But reduces the caster’s movement speed by -15%. There's a chance of detection by enemies of caster's level or higher. Cannot be used in combat.
Speed Demon 1 45 31 Evasive skill cast on oneself that increase hit by +10%, evasion and attack speed by 25% last for 24 seconds.
2 45 38 Evasive skill cast on oneself that increase hit by +10%, evasion and attack speed by 28% last for 24 seconds.
Coup De Grace 1 66 31 Physical finishing skill that requires charges. There's a 75% chance to inflict double damage and 50% to inflict triple damage.
1 charge: adds 320 physical damage to your standard attack
2 charges: adds 670 physical damage to your standard attack
3 charges: adds 1020 physical damage to your standard attack
4 charges: adds 1370 physical damage to your standard attack
5 charges: adds 1720 physical damage to your standard attack
2 66 34 Physical finishing skill that requires charges. There's a 75% chance to inflict double damage and 50% to inflict triple damage.
1 charge: adds 340 physical damage to your standard attack
2 charges: adds 710 physical damage to your standard attack
3 charges: adds 1080 physical damage to your standard attack
4 charges: adds 1450 physical damage to your standard attack
5 charges: adds 1820 physical damage to your standard attack
Reaper's Kiss 1 60 31 Deals regular effect and damage to a single target, plus 455 points of physical damage, and forces the target into poison 3 status. Adds 1 charge.
2 60 34 Deals regular effect and damage to a single target, plus 490 points of physical damage, and forces the target into poison 3 status. Adds 1 charge.
Vicious Wrath 1 60 32 Deals regular effect and damage to a single target, plus 313 points of physical damage, and forces target into pain 3 status.
2 60 36 Deals regular effect and damage to a single target, plus 342 points of physical damage, and forces target into pain 3 status.
Gorgon Shot 1 60 32 Deals regular effect attack and damage to an enemy, plus 261 points of physical damage and forces target into petrify 3 status.
2 60 38 Deals regular effect attack and damage to an enemy, plus 297 points of physical damage and forces target into petrify 3 status.
Blurred Shadow Thorn 1 60 32 Causes a single enemy target to receive regular attack and 489 points of physical injury and a 75% chance of double attack. Adds 1 charge.
2 60 38 Causes a single enemy target to receive regular attack and 557 points of physical injury and a 75% chance of double attack. Adds 1 charge.
Clock Cleaner 1 60 34 Deals regular effect and damage to a single target, plus 375 points of physical damage, also interrupts target's skill casting and forces the target to get stunned. Adds 1 charge.
2 60 40 Deals regular effect and damage to a single target, plus 425 points of physical damage, also interrupts target's skill casting and forces the target to get stunned. Adds 1 charge.
Sweet Dreamer 1 60 36 Deals standard attack and 285 points of physical damage to an enemy, interrupting their casting and stunning the enemy.
2 75 42 Deals standard attack and 320 points of physical damage to an enemy, interrupting their casting and stunning the enemy.
Flash Ambush 1 72 40 Requires Stealth. Cast to cause 344 physical damage in addition to standard attack to all hostile target within 6 meters of caster. Also daze and interrupts target from casting.
2 72 44 Requires Stealth. Cast to cause 358 physical damage in addition to standard attack to all hostile target within 6 meters of caster. Also daze and interrupts target from casting.
Shadow Slip 1 66 40 Finishing skill that requires charges. Caster is instantly invisible with no movement penalty and can be casted during combat.
1 charge: Invisibility lasts 4 seconds
2 charges: Invisibility lasts 6 seconds
3 charges: Invisibility lasts 8 seconds
4 charges: Invisibility lasts 10 seconds
5 charges: Invisibility lasts 15 seconds
2 83 48 Finishing skill that requires charges. Caster is instantly invisible with no movement penalty and can be casted during combat.
1 charge: Invisibility lasts 5 seconds
2 charges: Invisibility lasts 7 seconds
3 charges: Invisibility lasts 9 seconds
4 charges: Invisibility lasts 11 seconds
5 charges: Invisibility lasts 20 seconds
Battle Rush 1 120 61 Every physical attack restores +35MP while skill is active.
2 120 64 Every physical attack restores +40MP while skill is active.
Hamstring 1 120 61 Attacks an enemy for standard damage and +920 points of physical damage, reduces opponent's movement, casting and attack speed by -50%. Adds 1 charge.

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