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Acolyte

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Introduction Edit

At level 4, a Novice will automatically receive the quest L04. Day of Destiny to begin changing classes. After reporting to Sage Babama, you will be given the quest L05. Choose Your Path. You will need to reach level 5 to finish the new quest, then report to Guardian Team Leader Muha. He will give you the option of 5 different quests, a quest for each of the new job classes. Picking L05. Path of the Acolyte quest allows you to become a Acolyte. After picking the correct quest for the job class you want, speak to Muha again to complete the quest, change to your new class, and level up to level 6.

Acolytes make for the best support classes, with average defense and healing/buff spells. When you reach level 15, you will be able to upgrade into the Priest class which will lead you to branch out to Cleric and Sage at the level 30 class change.

Equipment Edit

Skills Edit

Active Skills Edit

Name Level MP Cost Level to Obtain Effect
Shining Judgement 1 30 6 Causes 206 points of Magic Damage to a single enemy target, also forces monsters level 20 or below to fall into Blind 1 status. Adds 1 charge point.
2 30 10 Causes 286 points of Magic Damage to a single enemy target, also forces monsters level 20 or below to fall into Blind 1 status. Adds 1 charge point.
3 45 14 Causes 360 points of Magic Damage to a single enemy target, also forces monsters level 20 or below to fall into Blind 1 status. Adds 1 charge point.
Blaze of Glory Description: Finishing skill that requires charges. After casting, all enemy units within a 10 meter radius of you will be stunned and pushed back.
1 46 6
  • 1 Charge: deals 60 points of Magic Damage, plus 100 Holy Damage points.
  • 2 Charges: deals 130 points of Magic Damage, plus 100 Holy Damage points.
  • 3 Charges: deals 200 points of Magic Damage, plus 100 Holy Damage points.
  • 4 Charges: deals 270 points of Magic Damage, plus 100 Holy Damage points.
  • 5 Charges: deals 340 points of Magic Damage, plus 100 Holy Damage points.
2 46 10
  • 1 Charge: deals 90 points of Magic Damage, plus 100 Holy Damage points.
  • 2 Charges: deals 180 points of Magic Damage, plus 100 Holy Damage points.
  • 3 Charges: deals 290 points of Magic Damage, plus 100 Holy Damage points.
  • 4 Charges: deals 290 points of Magic Damage, plus 100 Holy Damage points.
  • 5 Charges: deals 490 points of Magic Damage, plus 100 Holy Damage points.
3 69 14
  • 1 Charge: deals 110 points of Magic Damage, plus 100 Holy Damage points.
  • 2 Charges: deals 230 points of Magic Damage, plus 100 Holy Damage points.
  • 3 Charges: deals 350 points of Magic Damage, plus 100 Holy Damage points.
  • 4 Charges: deals 470 points of Magic Damage, plus 100 Holy Damage points.
  • 5 Charges: deals 590 points of Magic Damage, plus 100 Holy Damage points.
Healing Prayer 1 30 6 Instantaneously restore 266-319 HP to a single friendly target.
2 30 10 Instantaneously restore 361-443 HP to a single friendly target.
3 45 14 Instantaneously restore 464-558 HP to a single friendly target.
Prayer of Recovery 1 30 8 Revive a single friendly target with 20% HP, 20% MP, -10% experience and -10% durability to equipped items.
2 45 16 Revive a single friendly target with 40% HP, 40% MP, -10% experience and -10% durability to equipped items.
Cleanse Poison 1 24 10 Removes Poison 1 status and below from a single friendly target.
Purify Body 1 24 10 Able to lift any Plague 1 state and below from a single friendly target.
Curse Killer 1 24 10 Able to lift any Magic type 1 state and below from a single friendly target.

Passive Skills Edit

Name Level Level to Obtain Effect
Magic Resistant None 6 Passive skill obtained after becoming an Acolyte. -10% Magical damage sustained.

Talents Edit

Check the Talents page for detailed information on each talent as well as the Talent Combinations page for further development.

Earth Talents

  • Hammer Specialist
  • Magic Ward Specialist
  • Staff Specialist

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